DigiPen Game Conference 2017
DigiPen Game Studios (DGS) proudly presents DigiPen Game Conference 2017
Join us as speakers from DigiPen, Nintendo and Ubisoft Singapore cover the essential topics related to the business and technical aspects of game development across different platforms.
There will be demo segments throughout the event for Nintendo Platforms. The first segment will start at 12 p.m.
The event is complimentary for all registered attendees. Kindly register as limited spaces are available.
Location: LT4B, Level 4
2:00 p.m.Conference Welcome – Introduction of Partners
DGS “Call for Proposals” updates
Launch of DGS "Call for Proposals" (Nintendo™ & PC Platforms)
2:15 p.m.Developers’ sharing on 2015 “Call for Proposals”
2:45 p.m.World Building: From Concept to Launch
Lin Jun Jie , Associate Lead Designer (Level Design), Ubisoft Singapore
3:15 p.m.Quantizing Gameplay: The 8 Core Mechanics
Adrian Lim, Gameplay Programmer, Ubisoft Singapore
3:45 p.m.Afternoon Break
4:15 p.m.Business and Marketing Opportunities
Scott Cardenas, Marketing Manager, Publishing & Developer Relations, Nintendo of America Inc.
5:00 p.m.Nintendo Switch™ Content
Justin Braach, Manager, Software Development Support, Nintendo Technology Development
5:30 p.m.Unity Development for Nintendo Platforms
Irena Cranston, Software Engineer, Software Development Support, Nintendo Technology Development
6:00 p.m.Conference Wrap-up
6:15 p.m.Dinner & Networking
Demo for Nintendo Platforms
Location: Van Gogh SR4E, Level 4
Platforms: Nintendo 3DS™ & Nintendo Switch™
Times: 12:00 p.m., 3:40 p.m., 6:15 p.m.