Conference

  1. DigiPen Game Conference
  2. 2017
More Info

DigiPen Game Conference 2017

DigiPen Game Studios (DGS) proudly presents DigiPen Game Conference 2017

Join us as speakers from DigiPen, Nintendo and Ubisoft Singapore cover the essential topics related to the business and technical aspects of game development across different platforms.

There will be demo segments throughout the event for Nintendo Platforms. The first segment will start at 12 p.m.

The event is complimentary for all registered attendees. Kindly register as limited spaces are available.

Main Program

Location: LT4B, Level 4

  • 12:00 p.m.
    Registration/Check-in
  • 2:00 p.m.
    Conference Welcome – Introduction of Partners

    DGS “Call for Proposals” updates

    Launch of DGS "Call for Proposals" (Nintendo™ & PC Platforms)

  • 2:15 p.m.
    Developers’ sharing on 2015 “Call for Proposals”
  • 2:45 p.m.
    World Building: From Concept to Launch

    Lin Jun Jie , Associate Lead Designer (Level Design), Ubisoft Singapore

  • 3:15 p.m.
    Quantizing Gameplay: The 8 Core Mechanics

    Adrian Lim, Gameplay Programmer, Ubisoft Singapore

  • 3:45 p.m.
    Afternoon Break
  • 4:15 p.m.
    Business and Marketing Opportunities

    Scott Cardenas, Marketing Manager, Publishing & Developer Relations, Nintendo of America Inc.

  • 5:00 p.m.
    Nintendo Switch™ Content

    Justin Braach, Manager, Software Development Support, Nintendo Technology Development

  • 5:30 p.m.
    Unity Development for Nintendo Platforms

    Irena Cranston, Software Engineer, Software Development Support, Nintendo Technology Development

  • 6:00 p.m.
    Conference Wrap-up
  • 6:15 p.m.
    Dinner & Networking

Demo for Nintendo Platforms

Location: Van Gogh SR4E, Level 4

Platforms: Nintendo 3DS™ & Nintendo Switch™

Times: 12:00 p.m., 3:40 p.m., 6:15 p.m.